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Dive into Cosmic Horror: A Guide to Lovecraft-Themed Games & Gear

Dive into Cosmic Horror: A Guide to Lovecraft-Themed Games & Gear

Here are the best games and immersive accessories that bring the Cthulhu Mythos to life.

Dive into Cosmic Horror: A Guide to Lovecraft-Themed Games & Gear Hero Image

Whether you’re drawn to creeping dread, unspeakable mysteries, or battling ancient gods with tabletop minis, Lovecraft-inspired games deliver some of the richest themes in tabletop gaming. From sprawling cooperative epics to quirky card games with tentacles, there’s something for every horror fan.

Classic Lovecraft Board Games


Cthulhu Death May Die

Cthulhu: Death May Die

A modern favorite among Lovecraft gamers. You and your friends play investigators up against a summoned Great Old One — and things get wild fast. With dynamic scenarios, tons of detailed miniatures, and cinematic combat, this game feels like fighting cosmic horror in real time.

Vibe: Action-packed, cooperative horror
Best for: Groups who love combat and minis

Grab the Game on Amazon


Arkham Horror

Arkham Horror

There are so many editions and expansions for this one. It’s a cornerstone of Lovecraftian board gaming. In Arkham Horror players explore a haunted town, close gates, and battle eldritch forces before the world slips into chaos. 

Vibe: Deep, narrative-heavy co-op
Best for: Long game sessions and role-play lovers

Grab the Game on Amazon


Mansions of Madness

Mansions of Madness

This semi-cooperative scenario game blends Lovecraft storytelling with modular board tiles and app-driven encounters. Players explore eerie locations, encounter monsters, and try to survive their own worst fears.

Vibe: Immersive, story-first horror
Best for: Players who love narrative campaigns

Grab the Game on Amazon


Elder Sign

Elder Sign

If Arkham Horror feels too big, Elder Sign delivers the same cosmic danger in a shorter, dice-driven format. It’s cooperative and tense, but wraps up faster — making it great for game nights where you want atmosphere without marathon playtimes.

Vibe: Quick cooperative horror
Best for: Game nights with limited time

Grab the Game on Amazon

Unique & Fun Cthulhu-Themed Games


Cthulhu Gloom

Cthulhu Gloom

A twisted take on the classic Gloom card game, where you’re trying to make your characters’ lives as miserable as possible before they meet their grisly ends. Dark humor meets Lovecraftian mayhem.

Vibe: Grimly funny
Best for: Lighter horror with laughter

Grab the Game on Amazon


Tiny Epic Cthulhu Cooperative Board Game

Tiny Epic Cthulhu Cooperative Board Game

From the Tiny Epic series, this cooperative adventure has you sealing portals and decoding eldritch texts with a compact setup. Deep theme, clever mechanics, and space-friendly box.

Vibe: Thematic yet portable
Best for: Small groups & shorter playtimes

Grab the Game on Amazon


Chez Cthulhu

Chez Cthulhu

A quirky, lighter Cthulhu-themed card game that blends humor and mythic horror. It’s perfect between heavier sessions or as a fun intro to the genre.

Vibe: Casual & silly
Best for: Parties and lighter play

Grab the Game on Amazon


Sticky Cthulhu Board Game

Sticky Cthulhu Board Game

A budget-friendly, whimsical spin on Cthulhu themes — ideal to play before or after your heavy horror games. Fun, lighthearted, and perfect for mixed groups.

Vibe: Playful horror mashup
Best for: Quick filler games

Grab the Game on Amazon

Bonus: Lovecraft & Mythos Supplements

These give flavor and depth to game night lore — especially if you want to expand into role-playing scares.

Accessories & Ambience Enhancers

And don’t forget ambient touches like scented candles in earthy, musk, or sea fragrances and a horror playlist to set the mood. Make your Lovecraft game nights unforgettable with themed accoutrements:

Why Lovecraft Horror Games Work

They blend:

  • Cooperative storytelling
  • Tense decision-making
  • Atmospheric visuals and lore

Whether you’re closing portals, battling cosmic horrors, or just watching your characters’ fate unfold, you’re playing into eerie settings that keep players thinking, strategizing, and narrating together.

Lovecraft’s mythos casts a long shadow. And tabletop gaming has turned that dread into some of the most compelling games out there. From heavyweight classics like Arkham Horror to quirky gems like Cthulhu Gloom, there’s something for every horror fan.


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Board Game Accessories You Didn’t Know You Needed

Board Game Accessories You Didn’t Know You Needed

Level up game night with the best board game accessories you didn’t even know existed. From organizers to upgrades, these essentials make every game smoother (and way more fun).

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Board Game Accessories You Didn’t Know You Needed

Let’s be honest — the right accessory can turn a good game night into a great one. And the wrong setup (hello, flying cards and lost tokens) can turn Catan into chaos.

If you’ve been playing board games for a while, you already know the little frustrations. Tiny baggies that rip, disorganized boxes, endless setup time. But here’s the good news: there’s an accessory for everything.

Whether you’re a casual gamer or a full-blown shelf-of-shame collector, here are the upgrades that actually make game night better.


Game Organizers & Inserts

Say goodbye to box chaos. Inserts keep every token, tile, and mini right where it belongs. They make setup 5x faster and cleanup almost painless.

space foam core organizers

Foam Core Organizers

Try foam core organizers for a lightweight, budget-friendly way to keep all your tokens, cards, and minis in perfect order. They’re easy to assemble and won’t add bulk to your game boxes.

Find Foam Core Organizers on Amazon

Broken Token wooden inserts

Wooden Inserts

For a more premium touch, upgrade to Broken Token wooden inserts — beautifully crafted organizers that make setup and cleanup almost as satisfying as the game itself. Both styles are available on Amazon and fit a wide range of popular board games.

Find Wooden Inserts on Amazon


Card Sleeves

They’re not glamorous, but they’re essential. A few shuffles without sleeves and your favorite cards start looking … well-loved.

Dragon Shield Card Sleeves

Dragon Shield Card Sleeves

Protect your cards (and your sanity) with Dragon Shield Sleeves, available on Amazon. These fan-favorite sleeves are known for their durability, smooth shuffle feel, and long-lasting clarity. With dozens of color options, you can match every deck to your style — or your faction loyalty.

Find these card sleeves on Amazon


Battle Game Mats & Table Covers

Game mats are fun to use because they bring your favorite game or card game to life. They add color, texture and a professional feel to your setup. Make every game feel a little more special, and a lot more immersive.

Loke Battle Mats

Loke Battle Mats

Bring your tabletop adventures to life with Loke Battle Mats, like the Towns & Taverns edition found on Amazon. Each spiral-bound book folds flat to reveal beautifully illustrated, wipe-clean maps that instantly elevate your RPG sessions. Perfect for DMs who want immersive worlds without hours of setup.

Fiind Loke Battle Mats on Amazon


Dice Towers & Trays

No more runaway dice or dented tables. Towers keep the rolls fair; trays keep them quiet. It’s one of those upgrades you don’t realize you need until you use it once.

Deck Box with a Commander Display and Dice Tower

MTG Deck Box with Commander Display and Dice Tower

Keep your decks and dice protected with the MTG Deck Box with Commander Display and Dice Tower, available on Amazon. It fits up to 100 double-sleeved or 220 unsleeved cards, includes a built-in dice tray, and is scratch-resistant and portable — perfect for Magic nights on the go.

Find this Dice Tower and Deck Box on Amazon

Board Game Accessories You Didn’t Know You Needed

3-in-1 Dice Tower and Tray Set

Or, try a 3-in-1 Dice Tower and Tray Set, complete with a storage drawer and rolling platform. Whether you’re at home or traveling to a tournament, these compact towers keep your rolls fair and your dice in check.

Find this Dice Tray on Amazon


Component Upgrades

Replace flimsy cardboard coins with metal ones. Swap generic tokens for custom minis or realistic resources. It’s all about immersion — these tiny touches elevate your favorite games instantly.

Metal Coins

Metal Coins

Add a little luxury to your next game night with Stonemaier Games Metal Coins — solid, weighty pieces that make every purchase, trade, or treasure find feel that much more satisfying.

Find Metal Coins on Amazon

Dry-Erase Token Set

Dry-Erase Token Set

Pair them with a Dry-Erase Token Set, also available on Amazon, to replace paper trackers and clutter with a clean, reusable upgrade. Both options combine function with serious table appeal.

Find this Dry-Erase Token Set on Amazon


Lighting & Ambiance

A little mood lighting sets the tone. Warm light for cozy family games; LEDs for sci-fi adventures. Bonus points for candles that smell like adventure (yes, that’s a thing).

Philips Hue Light Strip

Setting the Mood

Set the perfect gaming mood with a Philips Hue Light Strip, letting you adjust your lighting to match the tone of your game — from cozy tavern glow to sci-fi neon.

Find this Philips Hue Light Strip on Amazon

tabletop RPG candles

An Atmospheric Touch

Or, for a more atmospheric touch, try tabletop RPG candles, crafted to evoke immersive scents like “Dungeon,” “Forest,” or “Wizard’s Study.” They’re a simple way to make every session feel like a cinematic experience.

Find this Enchanted Woodland Candle on Amazon


Looking for the perfect gift for the gamer in your life? You don’t need to go big. Start with something simple like sleeves, trays, or an insert for their favorite game. These small upgrades add a touch of polish (and a lot less chaos) to every playthrough. Because sometimes, the best gift isn’t a brand-new game. It’s making the ones they already love even more enjoyable.

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How to Pick the Right Game for the Right Crowd

How to Pick the Right Game for the Right Crowd

Avoid awkward game nights with this simple guide to matching games to players. Family, friends, coworkers — we’ve got you.

How to Pick the Right Game for the Right Crowd

There’s nothing worse than pulling out your favorite three-hour strategy game and realizing half your guests are just being polite.

Picking the right game is an underrated skill. It’s part intuition, part psychology, and part knowing your people. Whether you’re hosting family, friends, or coworkers, the goal is the same: keep everyone engaged, laughing, and having a good time.

Here’s your cheat sheet for matching the right game to the right crowd and saving game night before it even starts.


For the Overthinkers

These players love optimization, combos, and saying “just one more turn.”

Cover of game box. Blue sky and red and white bird with wings expanded. The word Wingspan is across the box.

Wingspan

Wingspan is a beautiful engine-building game where players attract birds to their wildlife preserves, carefully balancing food, eggs, and habitats for the most efficient ecosystem. It’s serene, strategic, and stunning on the table.

Find Wingspan on Amazon

7 Wonders

7 Wonders

If you’ve got players who love building civilizations, 7 Wonders is a smart, fast-paced drafting game that rewards planning and synergy. Both are perfect for thinkers who want a challenge that feels rewarding, not overwhelming.

Find 7 Wonders on Amazon


For the Storytellers

They want emotion, creativity, and inside jokes.

Dixit

Dixit

Dixit turns simple image cards into poetic, imaginative storytelling. One player gives a clue, and everyone guesses which surreal image matches. It’s artsy, funny, and always reveals who the real dreamers at the table are.

Find Dixit on Amazon

Mysterium

Mysterium

Mysterium adds a layer of mystery. One player becomes a ghost, sending cryptic visions to help others solve a murder. It’s cooperative, spooky, and just theatrical enough for groups who love a little drama in their games.

Find Mysterium on Amazon


For the Chaos Crew

No strategy, no stress — just pure laughter and shouting. Both of these games shine when your group wants fun without thinking too hard. Great for parties, families, or after a long week.

Exploding Kittens

Exploding Kittens

Exploding Kittens is fast-paced and ridiculous, full of cats, explosions, and absurd humor that appeals to all ages.

Fiind Exploding Kittens on Amazon

Taco Cat Goat Cheese Pizza

Taco Cat Goat Cheese Pizza

Taco Cat Goat Cheese Pizza is pure chaos in card form — quick reflexes, silly mistakes, and guaranteed laughter.

Find Taco Cat Goat Cheese Pizza on Amazon


For the Sentimentalists

Straightforward rules, satisfying builds, and nostalgia baked in. These are timeless classics that feel cozy, familiar, and just competitive enough to keep everyone invested.

Ticket to Ride

Ticket to Ride

Ticket to Ride lets players build train routes across a map — simple to learn but deeply satisfying as your network expands.

Find Ticket to Ride on Amazon

Carcassonne

Carcassonne

Carcassonne has that same peaceful, tactile appeal: players build medieval landscapes one tile at a time, watching cities and roads grow together. 

Find Carcassonne on Amazon


For Kids or New Gamers

Perfect for families easing into modern board games. 

Outfoxed

Outfoxed!

Outfoxed! is a cooperative detective game where players work together to find clues and catch the sneaky fox before it escapes — fast, friendly, and fun for even the youngest players.

Find Outfoxed! on Amazon

Zombie Kidz Evolution

Zombie Kidz Evolution

Zombie Kidz Evolution adds a twist. It’s a legacy-style game where rules and content evolve over time as kids complete missions. Each win unlocks new powers and surprises, making it a great pick for families who want something replayable that grows with their kids’ skills and confidence.

Find Zombie Kidz Evolution on Amazon


Always read the room. If people are chatting more than playing, pivot. It’s better to switch to Uno and keep the good vibes than force a game that drags.

The secret isn’t having the biggest collection. It’s knowing how to pick the right one for the moment. The right game can turn a quiet evening into a night everyone remembers (and actually wants to repeat).

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How to Teach Board Games Without Losing Your Mind

How to Teach Board Games Without Losing Your Mind

Teaching board games doesn’t have to be stressful. Here’s how to explain rules, keep players engaged, and actually have fun on game night.

How to Teach Board Games Without Losing Your Mind

We’ve all been there. You’ve invited friends over for a cozy game night. You’ve picked out something fun. Something that’s not too complicated, but enough to keep things interesting. Then, ten minutes in, you’re three rule explanations deep, your friends are glazing over, and someone just asked, “Wait … what are we trying to do again?”

Teaching board games can test your patience more than losing to a ten-year-old playing Uno. But it doesn’t have to be that way. Here’s how to make the process smoother, faster, and (dare we say) fun — for everyone involved, even your kids.

Pick the right game for your group

Before the rules even hit the table, know your audience.

If you’re teaching a group of casual players, Twilight Imperium probably isn’t the move. Start with something approachable — Catan, Ticket to Ride, or Azul. These games have clear goals, short turns, and easy-to-grasp mechanics that still feel rewarding. Proof’s in the pudding – Catan became our gateway game.

If your players are more experienced, then sure, break out the heavy hitters. Just remember: your goal isn’t to impress them with complexity — it’s to get everyone playing together.

Skip the rulebook (at least at first)

Nothing kills game night faster than someone reading the rulebook word-for-word.

Instead, learn it ahead of time and walk players through the basics as you go. Start with the big picture: “Here’s what we’re trying to do and how you win.” Then work your way into the details as they come up.
People learn best by doing, not by sitting through a lecture.

Use examples — real ones

If you can demonstrate a turn, do it. Show how movement works, what a trade looks like, or how combat resolves. Abstract concepts click faster when players see them in action. And if someone’s confused, let them take a mock turn before things officially start. That little bit of hands-on practice can make the difference between smooth sailing and chaos.

Embrace mistakes

Someone will forget a rule. Someone will miscount resources. Someone will build their settlement where they weren’t supposed to.

It’s fine. Let it slide early, keep the game moving, and circle back later if needed. The goal of a first playthrough isn’t perfection — it’s enjoyment. Once everyone’s hooked, they’ll care more about getting it right next time.

Keep the energy up

Nobody wants to feel like they’re in class. Add humor, celebrate good moves, and keep things moving even if there’s a little confusion. If the vibe stays light, people are more likely to ask questions, stay engaged, and (most importantly) want to play again.

End on a win

Even if the first game is messy, celebrate the fun moments — the ridiculous trades, the surprise victories, the epic blunders. That’s what people remember. Not who technically won, but how it felt to play together.

Teaching board games is an art, not a science. It takes a mix of patience, people skills, and humor. But when you pull it off — when the table’s laughing, the game’s flowing, and everyone’s asking, “Can we play again?” — it’s worth every rule you stumbled through.

So next time, take a deep breath, grab your rulebook, and remember: you’re not just teaching a game, you’re building a new group of gamers.


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Fantasy Board Games That Aren’t a Four-Hour Life Commitment

Fantasy Board Games That Aren’t a 4-Hour Life Commitment

Fantasy

Look, I love dragons, quests, and the occasional dramatic cape as much as the next nerd. But sometimes? I just don’t have four hours and a gallon of coffee to dedicate to a game. With little kids in the mix, I need something that feels epic but won’t leave us explaining rules until bedtime. These games hit the sweet spot: fantasy fun, under an hour, and zero headaches.

Our “No Brain Drain” Rules:

  • Setup in under 10 minutes (because kids have no chill)
  • Playtime under 60 minutes
  • Still feels magical, not math homework

The Games


My Little Scythe

1. My Little Scythe

Yes, it’s the adorable, family-friendly cousin of Scythe. Think colorful animal minis, pie fights (literally), and little quests that feel like adventures without being overwhelming. 

Grab the Game


The Quest Kids

2. The Quest Kids

This one’s technically for kids, but here’s the thing — I found myself still playing after bedtime. It’s a dungeon crawl where you flip over cards, fight baddies, and collect treasures. I love that it scratches my old-school D&D itch without a spreadsheet.

Grab the Game


Tokaido

3. Tokaido

Okay, not technically swords-and-sorcery, but it’s got that dreamy, storybook vibe. You’re traveling across Japan, collecting experiences like hot springs and delicious meals. It’s chill, beautiful, and feels like a vacation compared to most fantasy games. 

Grab the Game


You don’t need a tome of rules or a lost weekend to go on an adventure. These games are short, sweet, and just epic enough.

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Chaosium – Rick Meints

Chaosium – Rick Meints

The Chaosium was founded by visionary game designer Greg Stafford in 1975. For more than forty years, Chaosium has captivated gamers, readers and mythic adventurers worldwide.

Rick is the President of Chaosium. His career in the gaming industry started in the mid 90’s when he moved to the UK and helped with the layout for Tales of the Reaching Moon magazine. His Gloranthan and RuneQuest roots stem back to the late 70s. An avid RPG collector, his love of all of Chaosium’s publications, plus anything Gloranthan or RuneQuest in nature has earned him the nickname “Mr. Suitcase” (or “Monsieur Valise”, as he is known on the Continent). His Meints Index to Glorantha is the comprehensive product guide to all Gloranthan publications, games, conventions, and miniatures produced from 1975 to 1997. In 1999, Rick founded Moon Design Publications, with the launch of the Gloranthan Classics line of reprints of classic RQ2 material.

Born in Kalamazoo, Michigan, Rick spent 25 years as a corporate trainer in the automotive industry before becoming a full time Chaosium employee. He now resides in Ann Arbor, Michigan, a university town often dubbed the “San Francisco of the midwest”.

Rick is a member of Chaosium’s Board of Directors, and a co-owner of the company.

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How I stopped worrying and learned to love the dice – One weirdo’s perspective on making the jump into competitive play.

How I stopped worrying and learned to love the dice – One weirdo’s perspective on making the jump into competitive play.

By Will Chaffee

It’s a well-known fact that the competitive wargamer is a fraction of a fraction of the wargaming hobbyist writ large.  There’s a lot of moving parts in that equation – as anyone taking the time to read an article like this would likely be aware of already.  

Actually making the leap can be a bit of a daunting proposition.  I know!  I’ve done it myself!  And since I went all in a few years back I hope that sharing my experience can help someone else out there do the same.  

Just to give you a bit of background – I’ve been interested in the hobby since I was a glassy-eyed child and my parents would use the hobby store as an unpaid babysitter while they went off to do their shopping and maybe sell my siblings for magic beans or whatever.  Somewhere around 1997 a friend and I start collecting and painting.  We perused the books, and sorta-kinda focused on something that might one day turn into an army – which explains my shamefully assembled and painted core of Eldar (now Craftworlds Asuryani) forces.  Then I got married and my painting buddy got a girlfriend.  And then WoW happened.  And then kids.  And then and then and then until 2018 rolls around and new and improved Killteam happens. 

The small scale of units but the big scale of terrain fanned a smoldering ember.  Priming and painting with the old buddy happened again and with it the internal promise of “At least trying to roll dice and move dudes around”.  That meant learning.  

And that’s how it happened.  As a 13-year-old child the rulebook was a daunting exercise that combined the forces of “making an effort” and “your dudes aren’t invincible”.  As a 40-year-old child the rulebook offered a way to play that everyone agreed on.  A structure of understanding around which narratives formed organically.  After I read and re-read the rules the larger picture came into view.  Yeah, it wasn’t perfect, but it was certainly good enough to fan that spark into something more – a deep desire to pit my understanding of those rules against someone else who is like-minded.  

And this is the critical juncture.  

It’s further where I’m going to make my pitch to you.

At the time I was weaning myself away from online gaming – and anyone who’s played online anything can relate to the problems of matchmaking. Even the crappiest unpopular games with dysfunctional matchmaking manage to get you paired up with someone without you doing anything or going anywhere.  And often it’s within minutes.  I knew it wouldn’t be that easy, but just going to local stores and hoping for a pickup game was largely unsuccessful.  

Ok it was just unsuccessful.

 This is a truly analogue experience we’re working with here.  And if you don’t have the patience for a 5-minute matchmaking queue then this is going to be eye-opening.  Depending on how your local store handles things, you’re probably going to need to put in legwork.

But, in my frantic search for any kind of opponent I happened upon a posting for a tournament happening 3 months and 70 miles away.

And it was therefore written in stone.  At least I had a game coming up!

There’s a wonderful sense of relief that comes with knowing the competitive expectations ahead of time.  Everyone there was going to try their very best.  That’s awesome!  I better do the same.

With 2 months to spare I managed to get a Killteam buddy.  He was looking to get some reps in on his way to Adepticon (and at the time I had no idea what that meant).  Oh yeah!

Alright – so this is the first part of my pitch.  My very first Killteam buddy is a guy named Nate. Yeah, sure we got our reps in.  It also led to fast friendship.  Eventually, our families also became close and we did other events together as well.

Thanks to getting some reps in with Nate, I went 5-0 at the tournament I attended.  It was narrow, for sure, but it was mine.  Nate didn’t do so well at Adepticon, even though his Deathguard were consistently 3-1 against my Astra Militarum.  

Come to find out, Nate’s Adepticon roomie ended up taking first in the Killteam event and went home with one of those shiny medals.  The hooks were in then.  I wanted one.  I needed one.

 Which is obviously how it snowballed from there over the course of years.  

My first actual-factual GT was the Michigan GT.  After years of Killteam and 3 painted Warhammer 40k armies, I obviously settled on Age of Sigmar.  

My reasons are my own.  

We can talk about that in a different article.

I went 3-2 in my first GT (and with only 4 practice games under my belt I feel pretty good about that in retrospect) and went home delighted but exhausted.

But here’s the next part of my pitch.  My very first GT opponent was a lovely gentleman named Kamran, who drove to 5 hours to the event which was also his very first GT.  I’ve since seen him at nearly every other event I’ve attended and every time it’s like running into an old school buddy.  

I later ran into some other players that I met at the GT in the local store and they invited me to join them for games – under the caveat that competition would be stiff.

YES.

I’ve been out with those guys nearly every week since.  

Yeah, I’ve been getting my crap pushed in nearly every week for over a year.  

Due to that I don’t feel like I can authoritatively write about winning strategies yet – but I can write about why you want to try.  Yeah, you’ll lose some games.  You might even go as boldly as me and lose most of your games.  

But now I’ve got some buddies I would move furniture for.  Now I know a married gaming couple out of Indiana that I’ve seen 3 times in my life and have giddily sat to chat with them about dwarves for an hour.

Yes, dear readers – you probably see where this is going.  The real prize is indeed the friends you make along the way.

Unfortunately, those weirdos start complaining when you jam them into a trophy case.  C’est la vie.

Besides the camaraderie – which is worth it all by itself – there are other reasons to get into the scene. 

And hey, I don’t know what got you into wargaming in the first place.  As mentioned before, I was primarily a painter for 20 years.  I didn’t think the tournament scene would be the type of place I would enjoy – I carried with me this internet forum-bred preconception that it would be a den of joyless try-hards.  

As if trying hard made someone lesser.  

Recall for a moment that we’re playing violent make-believe with dolls and dice.  Any amount of effort that your opponent puts into the game is entirely for the benefit of the person across the table from them.  

And when the game is done, you get to work through an after-action report together and geek out about lore or painting or dramatic moments granted by the dice and on and on and on.  

And if you stick with it, you will be lucky enough to have moments like watching your buddy Kamran end up on the livestream at Adepticon.  Or watching the kid who fell in love with the hobby after demoing with you once end up at the top table for game 5 the Michigan GT.  Or laughing until you cry with a delightful opponent because his priestesses could not drink blood and yodel simultaneously.  As I write this, I’m days away from the Motor City Mayhem GT and I legitimately hope that everyone who was there last year is there this year and I hope you can make it out too. 

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